LS22 AutoDrive Release 2.0.0.5

Um eine umfassende Hilfe anbieten zu können, ist es erforderlich, uns bei Fehlern oder Problemen immer die komplette Log zur Verfügung zu stellen.
Wir sind immer bemüht Euch zu helfen, aber keiner von uns kann hellsehen. Die Log beinhaltet Informationen über Euer System, den aktuell genutzten Patch und Eure verwendeten Mods. Fehler werden darin aufgelistet und können uns bei der Beseitigung derselbigen helfen.

Bitte auch angeben, in welchem Level Ihr spielt und ob SP oder MP.

Ohne Log kein Support!!!
  • Externer Inhalt www.youtube.com
    Inhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.
    Durch die Aktivierung der externen Inhalte erklären Sie sich damit einverstanden, dass personenbezogene Daten an Drittplattformen übermittelt werden. Mehr Informationen dazu haben wir in unserer Datenschutzerklärung zur Verfügung gestellt.



    GitHub - Stephan-S/FS22_AutoDrive: FS22 version of the AutoDrive mod
    FS22 version of the AutoDrive mod. Contribute to Stephan-S/FS22_AutoDrive development by creating an account on GitHub.
    github.com

    Bugfixes and improvements:

    • Route network debugging extended by "4_" for double-sided routes #259
    Zitat
    • 1_ = End of a one-way route without connection
    • 2_ = Angle for driving backwards is greater than 90°
    • 3_ = Start of a one-way route without connection
    • 4_ = Start or end of a two-way line without connection (new)
    • REC function makes the game "freeze" #337
    • Route recording with e.g. a wheel loader led to a LUA error #301 & #377
    • Avoid moving waypoints in map view from helper menu #303
    • Fruit bypass improved by detection of new grass in FS22 #184
    • Consideration of mass instead of m³ for fill level detection of unloader (can be activated in LS22 options)
    • Improved cooperation of unloader with potato harvester #311
    • Pathfinding to thresher starts too early (tube not yet fully extended) #419
    • Unloader does not drive backward after unloading #315
    • Various bugfixes and improvements to helper system when CP passed to AD #322
    • Optimization regarding transfer to CoursePlay for start at the first or continuation at the last CoursePlay waypoint
    • Unloader does not wait for turning maneuver from CoursePlay #326
    • Improvement for CoursePlay chopper regarding chasing
    • AD does not pass to CoursePlay in MP when you are in the vehicle yourself #368
    • Disable CoursePlay button in AD modes "Drive" and "Unload" #385
    • "Click to switch" (vom CP-Team) was fixed #355
    • Improvement of folding vehicles and attachments, folding is now activated by default, deactivate experimental switch in case of problems!
    • Transported equipment, which is not coupled, is also repaired if it belongs to the yard of the transport vehicle (e.g. cutting units on a wagon)
    • In-game ball collectors can be unloaded when passing through a "bale" trigger (Pickup&Deliver)
    • In case of automatic selection for the unloading side or unloading side=back, it is tried not to use the grain pusher
    • IVT gearbox has no power on the hill #371
    • The wage level for the helper is taken from the game, other settings e.g. from mods are thus calculated correctly #398
    • Route Manager partially stopped working (Procedure: Start game, save + quit and then move everything from "autoDrive" to modSettings\FS22_AutoDrive)
    • Collision detection improved when reversing #274
    • Reversing with cutterbar wagon does not work #340
    • Drive-through silo problem with unloading too slow at the beginning #194
    • Problem with backward unloading when setting small silo distances (10m) fixed #347
    • Shopauswahl für das Kaufen und Verkaufen lässt sich in "Abladen" nicht de- und aktivieren (blaue Hängersymbole), wird bei Modus-Wechsel immer deaktiviert #297
    • Automatic store selection for buying and selling cannot be de- and activated in "Unload" (blue trailer icons), will be always deactivated when changing mode #297
    • Working light is switched on during loading and unloading as well as driving in silos if activated -> default on (Non-functional settings) #392
    • Improved calculation of the curve radius
    • Mod conflict "grease" fixed, is not supported #418
    • Corrected calculation in getTractorTrainLength
    • Drivers are controlled by FillUnit, no longer by vehicle (better recognition of e.g. swap bodies/add-ons)
    • Fixed several LUA bugs

    nicht gefixt oder nicht lösbar:

    • For self-driven tankers diesel is not shown as loadable good, check still open #233
    • "Vehicle drives to refuel" but then stops at AiO silo #188

    Neues:

    • AD can load and unload pallets, bags and bales via AutoLoad-Mod from Achimobil, please use latest version of it!