Beiträge von ASCtoppi

    Zu dem Kompost zwecks PF würde mich mal interessieren ob du vielleicht eine Error in der Log hast.

    moin moin, was er wohl meint ist, das PF wie im 19er Kompost nicht als Dünger Original erkennt. KI und CP verbrauchen auch kein Kompost wenn ich es nehme und meine PF Karte verfärnt sich dann auch nicht mehr. Sprich eine Düngerstufe fehlt für die MAP bzw. PF. Ich bin wieder auf Mist gegangen und nehme Kompost für die Gewächshäuser. Bis alles wieder geklärt ist mit Kompost und PF

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    Patch deutsch:


    Release Notes für AutoDrive deutsch · Stephan-S/FS22_AutoDrive Wiki
    FS22 version of the AutoDrive mod. Contribute to Stephan-S/FS22_AutoDrive development by creating an account on GitHub.
    github.com


    GitHub - Stephan-S/FS22_AutoDrive: FS22 version of the AutoDrive mod
    FS22 version of the AutoDrive mod. Contribute to Stephan-S/FS22_AutoDrive development by creating an account on GitHub.
    github.com

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    GitHub - Stephan-S/FS22_AutoDrive: FS22 version of the AutoDrive mod
    FS22 version of the AutoDrive mod. Contribute to Stephan-S/FS22_AutoDrive development by creating an account on GitHub.
    github.com

    Bugfixes and improvements:

    • Route network debugging extended by "4_" for double-sided routes #259
    Zitat
    • 1_ = End of a one-way route without connection
    • 2_ = Angle for driving backwards is greater than 90°
    • 3_ = Start of a one-way route without connection
    • 4_ = Start or end of a two-way line without connection (new)
    • REC function makes the game "freeze" #337
    • Route recording with e.g. a wheel loader led to a LUA error #301 & #377
    • Avoid moving waypoints in map view from helper menu #303
    • Fruit bypass improved by detection of new grass in FS22 #184
    • Consideration of mass instead of m³ for fill level detection of unloader (can be activated in LS22 options)
    • Improved cooperation of unloader with potato harvester #311
    • Pathfinding to thresher starts too early (tube not yet fully extended) #419
    • Unloader does not drive backward after unloading #315
    • Various bugfixes and improvements to helper system when CP passed to AD #322
    • Optimization regarding transfer to CoursePlay for start at the first or continuation at the last CoursePlay waypoint
    • Unloader does not wait for turning maneuver from CoursePlay #326
    • Improvement for CoursePlay chopper regarding chasing
    • AD does not pass to CoursePlay in MP when you are in the vehicle yourself #368
    • Disable CoursePlay button in AD modes "Drive" and "Unload" #385
    • "Click to switch" (vom CP-Team) was fixed #355
    • Improvement of folding vehicles and attachments, folding is now activated by default, deactivate experimental switch in case of problems!
    • Transported equipment, which is not coupled, is also repaired if it belongs to the yard of the transport vehicle (e.g. cutting units on a wagon)
    • In-game ball collectors can be unloaded when passing through a "bale" trigger (Pickup&Deliver)
    • In case of automatic selection for the unloading side or unloading side=back, it is tried not to use the grain pusher
    • IVT gearbox has no power on the hill #371
    • The wage level for the helper is taken from the game, other settings e.g. from mods are thus calculated correctly #398
    • Route Manager partially stopped working (Procedure: Start game, save + quit and then move everything from "autoDrive" to modSettings\FS22_AutoDrive)
    • Collision detection improved when reversing #274
    • Reversing with cutterbar wagon does not work #340
    • Drive-through silo problem with unloading too slow at the beginning #194
    • Problem with backward unloading when setting small silo distances (10m) fixed #347
    • Shopauswahl für das Kaufen und Verkaufen lässt sich in "Abladen" nicht de- und aktivieren (blaue Hängersymbole), wird bei Modus-Wechsel immer deaktiviert #297
    • Automatic store selection for buying and selling cannot be de- and activated in "Unload" (blue trailer icons), will be always deactivated when changing mode #297
    • Working light is switched on during loading and unloading as well as driving in silos if activated -> default on (Non-functional settings) #392
    • Improved calculation of the curve radius
    • Mod conflict "grease" fixed, is not supported #418
    • Corrected calculation in getTractorTrainLength
    • Drivers are controlled by FillUnit, no longer by vehicle (better recognition of e.g. swap bodies/add-ons)
    • Fixed several LUA bugs

    nicht gefixt oder nicht lösbar:

    • For self-driven tankers diesel is not shown as loadable good, check still open #233
    • "Vehicle drives to refuel" but then stops at AiO silo #188

    Neues:

    • AD can load and unload pallets, bags and bales via AutoLoad-Mod from Achimobil, please use latest version of it!

    GitHub - Courseplay/Courseplay_FS22: Courseplay for Farming Simulator 2022
    Courseplay for Farming Simulator 2022. Contribute to Courseplay/Courseplay_FS22 development by creating an account on GitHub.
    github.com


    Push Release 7.0.1.0

    • First multiplayer version. Please be kind, if something isn't working and checkout the wiki for a few more imformations.
    • Added the option to add the mod name for vehicle configuraions, as this can fix conflicts. (check Wiki for more Details!)
    • Resetting of settings by the hud and gui will now considere vehicle configurations, if necessary.
    • Invalid hud states are now invisible.
    • While a plow is attached, the tool offset settings are disabled. The driver calculates these offsets automatically.
    • Square baler are no longer slowing down. #143
    • AD now starts a multi tool course with the hud lane offset applied. #943
    • Turn ending fix #571
    • Work width fix #946
    • Changed convoy min distance to 40 and max distance to 400.
    • Removed redundant turn diameter setting.

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    GitHub - Courseplay/Courseplay_FS22: Courseplay for Farming Simulator 2022
    Courseplay for Farming Simulator 2022. Contribute to Courseplay/Courseplay_FS22 development by creating an account on GitHub.
    github.com


    Push Release 7.0.0.27

    Important:

    7.0.0.26 had a bug which resulted in incorrectly saved courses (sorry, our bad). This bug was most likely contributing to issues like #883, #890 and #890.

    There is no easy way to tell if a saved course is corrupt or not. Therefore, we recommend removing all saved courses and regenerate them with 7.0.0.27. The temporary courses saved with the vehicles are also affected, so the safest bet is to remove these from the vehicles after the game loads and regenerate them as needed. Our sincere apologies for the inconvenience.

    Field margin change: #908

    • Fixes course save bug
    • Highlights the last clicked point, while drawing a custom course on the map.
    • Mower works everywhere, for #826
    • Disables hud elements mouse event, if they are invisble or disabled.
    • Use pathfinder to drive to fieldwork start #879
    • Increased field margin to -5 #888
    • Finding bales on custom fields #532
    • Only generate offset course when needed #883 #893 #890
    • Ignore fruit when driving to start field work

    GitHub - Stephan-S/FS22_AutoDrive: FS22 version of the AutoDrive mod
    FS22 version of the AutoDrive mod. Contribute to Stephan-S/FS22_AutoDrive development by creating an account on GitHub.
    github.com


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    Bugfixes and improvements:

    • Improvement in the unloader routine regarding potato harvesting #141, 252 & 258
    • Unloader drives too close to the chopper #213
    • Improvement in the detection of sugar cane harvesters
    • Unloaders does not drive under the pipe when unloading while driving #227, 249 & 295
    • Fixed bugs regarding refueling #203, 262 & 291
    • LUA error regarding the red line #279
    • Server crash if several non connected route networks exist #237
    • Unloader can not find a way down from the field #256
    • Wrong destination shown in the error message #276
    • Warning message regarding messageBackground.dds #210
    • Key combinations regarding edit routes do not work #232
    • Arrow key combinations cause errors between AD and CP #278
    • Possible fix when using the mod "FS22_PlayerPositionSaver #273
    • removed incorrect and no longer needed translation #281
    • all notificatiosn are now only displayed at the top #286
    • the AD-HUD can be hidden in the helper menu by clicking the X
    • Improvement in the locking of trailer axes regardid reverse driving

    Neues:

    • when the editor mode is active, the entire route network is displayed in the helper menu
    • AutoDrive and CoursePlay operate together again and the CP button is active if CP is present as a mod.
    Zitat
    Please note that the activated CP button is only evaluated when AD arrives at a destination:
    • if AD was not started from CP, CP is started with the first point of the CP course
    • if AD was started from CP, then on return at the first AD destination CP is started with the point of the CP course where it left off
    The CP button is deactivated when "manually" interacting into the entire sequence:


    • change of the first AD target
    • send refueling, repair or parking via button combo or HUD
    • automatic refueling, repairing or parking is OK (will be integrated into the process by AD)
      or the player deactivates it himself.
    These activities are effective even if AD is not active and a running CP job is also stopped by this.
    If the AD mode is changed, it has no effect as long as the first target is not changed.
    Hints:


    • if a seed drill is started without fertilizer, CP immediately reports it as empty. Here the fertilizer function must be deactivated in CP.
    • it is advisable to set the activation of the CP-HUD with right mouse button to another key or to deactivate it

    evtl ein neuer Kuhstall???



    Dieser Mod vergrößtert den Kuhstall auf 500 Tiere.

    Zusätzlich werden im Stall Ballen angenommen (Heu fürs Futter, Stroh für Mist)

    Bei der Version mit Fütterungsroboter werden für das Lager ebenfalls Ballen angenommen (Heu,Stroh,Silage).

    Die Kapazitäten der einzelnen Lager wurden für die große Anzahl an Tiere angepasst,

    der Fütterungsroboter füttert ebenfalls eine erhöhte Menge.

    GitHub - Courseplay/Courseplay_FS22: Courseplay for Farming Simulator 2022
    Courseplay for Farming Simulator 2022. Contribute to Courseplay/Courseplay_FS22 development by creating an account on GitHub.
    github.com


    Push Release 7.0.0.21

    • Turn off pathfinder turns by default #603
    • Drive to 1st or last waypoint with field speed #581
    • Implement raise/lower late/early configurable (see Wiki)
    • Plow rotation in turn #536
    • Added a simple movable HUD (see Helpmenu in the game.)
    • Pathfinder FPS boost (a lot less FPS drop, slightly longer calculation)

    Hallo, kann mir jemand helfen. Ich möchte ein Savegame verschieben( z.B Savegame7 in Savegame 1) Das neue ist natürlich leer. Was muss ich da alles machen?

    wenn du Steam benutzt denke bitte daran das der Spielstand synconisiert wird, daher wenn den Spielstand kurz wohin kopieren, Spiel Starten über Steam - Spielstand löschen und dann Spiel beenden und warten - danach den Spielstand umbennennen und wieder zurück kopieren - Steam Spiel starten - Svaegame aussuchen

    Hallo,

    ohne jetzt dem Team das Wort zu nehmen, was ich bisher weiß :


    - Maps kommen

    - es gibt Probleme mit Früchten

    - und das Strassennetz muss der Map neu angepasst werden


    daher wird es alles ein bisschen dauern was es Maps gibt. Wenn man es richtig machen möchte dauert es eben seine Zeit.

    Courseplay for FS22 v7.0.0.20

    GitHub - Courseplay/Courseplay_FS22: Courseplay for Farming Simulator 2022
    Courseplay for Farming Simulator 2022. Contribute to Courseplay/Courseplay_FS22 development by creating an account on GitHub.
    github.com



    Push Release 7.0.0.20

    • Self unload with wide trailers #349
    • Some self unload and pathfinder fixes
    • Fertilizer Setting fix #513
    • Plow rotation fix #536
    • AI Helper Menu and Mini GUI have now seperate settings for 'start at' (Menu default 1st, Mini GUI nearest) #499
    • First implementation of the fold at end setting. #104
    • Added a few more Autodrive interface functions
    • Added AIMessageErrorIsFull
    • Some small fixes
    • Turn decision making refactored - see Wiki
    • Some Bale loader fixes
    • Fix callstack for #577

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    Fahrzeuge - Mähdrescher: CLAAS LEXION 5300-8900 Pack

    Beschreibung: CLAAS LEXION Pack mit Schneidwerken und Transportanhänger

    Größe: 51.58 MB


    Zusatz:

    Einstieganimation: Nach dem Aussteigen ca. 16sek. warten um die vollständige Animation wieder zuhaben

    Animierte Antenne

    Türen Links / Rechts lassen sich per Maus Öffnen u. Schließen

    Drescher Verkleidung Links / Rechts lassen sich per Maus Öffnen u. Schließen

    Realistische Abbunker Zeit

    Fahrzeug Physik Angepasst


    Link zum Discord:


    Discord - A New Way to Chat with Friends & Communities
    Discord is the easiest way to communicate over voice, video, and text. Chat, hang out, and stay close with your friends and communities.
    discord.com

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    GitHub - Courseplay/Courseplay_FS22: Courseplay for Farming Simulator 2022
    Courseplay for Farming Simulator 2022. Contribute to Courseplay/Courseplay_FS22 development by creating an account on GitHub.
    github.com


    Push Release 7.0.0.19

    • Field scanner fix for sharp corners #502
    • Small Plow fix
    • Island bypass and row angle added #45 and #139
    • Pathfinder turn fix #461
    • Wait for straw swath before starting turn #437
    • More Interface functions for AD (not relevant for Users)
    • Mini GUI can now be closed with keybind #501
    • debug menu colors changed #281
    • Coursegenerator can now be closed with esc as well
    • Headland turn fix #520

    GitHub - Courseplay/Courseplay_FS22: Courseplay for Farming Simulator 2022
    Courseplay for Farming Simulator 2022. Contribute to Courseplay/Courseplay_FS22 development by creating an account on GitHub.
    github.com


    Push Release 7.0.0.18

    • Some changes in the Job starting and stopping
    • Show course start/end on plot #191
    • Synchronize the cp job parameter between the in game menu and the mini gui
    • Turn fix and improvement for #461
    • Added Interface function for AutoDrive
    • Added the Bale wrapper *1
    • Added Bale Loaders *2
    • Error popup on course generator error #472
    • Added a field margin setting to generator screen *3
    • Articulated vehicle reversing fix #230 #329 #424
    • Also fixes unfold for Ropa Harvester
    • More turn fixes and improovements
    • Attached harvester fix #370
    • Smal translation changes

    Due to the confusion about our 'mini HUD', changed the actual display keybind to a proper name. At this point a huge thank you to our translators for doing such a great job.

    *1

    With the 'start at' option set to 'bale collect/wrap', and with a bale wrapper, CP will find all bales on the field and

    wrap them.

    *2

    For now, they just stop when full.

    *3

    This generate a new field boundary (smaller or bigger than the original) before starting the actual course generation.

    This way, you can overlap the field border or get more distance to avoid obstacles that are to close to the field border.

    GitHub - Courseplay/Courseplay_FS22: Courseplay for Farming Simulator 2022
    Courseplay for Farming Simulator 2022. Contribute to Courseplay/Courseplay_FS22 development by creating an account on GitHub.
    github.com




    Push Release 7.0.0.17

    • Another fix for cotton harvester #421
    • Allow reverse pathfinding option re-enabled #102
    • Field scanner improvement #417
    • Set start job on first waypoint as default
    • Set default keybinds for open mini hud and start/stop CP Driver
    • Keybind for CP now also stops CP
    • Disable last waypoint callback for combine headland turn (fix for Claas Dominator)
    • Leftover reversing debugs removed #394
    • Another imperial unit fix for #128
    • Don't show pathfinder debug boxes #426
    • Stop chopper only if it is harvesting #411
    • Smal turn fix
    • Headland to up/down transition fix #340

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    GitHub - Stephan-S/FS22_AutoDrive: FS22 version of the AutoDrive mod
    FS22 version of the AutoDrive mod. Contribute to Stephan-S/FS22_AutoDrive development by creating an account on GitHub.
    github.com

    Bugfixes:

    • Course generator: Problem with disconnected curves #63
    • Course generator: Problems with one-way streets #65
    • Helper HUD: wrong display of filltypes when switching vehicles #80
    • Waypoints are created too far behind the vehicle when driving backward #90
    • single digit target names caused errors #106
    • LUA error when transporting big bags #114
    • Unloader do not take care about the trailer when driving backwards #129
    • Harvester was not recognized by the AD unloader if a non-admin controlled it #134
    • Display AD target marker on minimap #135
    • Vehicles calculate the route from the current waypoint instead of searching for a new one from the destination #143
    • AD lines are no longer displayed by right-clicking the edit button #167
    • Position of AD-HUD was not saved or not loaded at restart #167
    • changing target points by key combination is not alphanumeric #168
    • Loading areas on vehicles are not recognized as unloading points of harvesters #180
    • change of load by key combination is not alphanumeric #191
    • When a vehicle was sent to be repaired, it wanted to drive again afterwards to be repaired
    • Debug map markers were not synced, which was an error source for new created targets

    New:

    • AD has received a new logo (thanks to FinalsFarming)
    • the HUD and the buttons got a new design (thanks to Daensky)

    Other:

    • Icons in notifications are centered and displayed larger, unused ones have been removed
    • Cleaned up code and removed unused functions and classes
    • Crop edge detection improved for harvester unloader (pursuit is stopped beforehand to leave more space for the turning maneuvers of the vehicles)
    • AD sends an event when it has parked a vehicle (interface for other mods)
    • Forage harvester unloader now has precalculated turning maneuvers to work with less space (currently only 180° turns implemented!)

    Experimental:

    • AD starts driving even before automatic folding of attachments is completed #96
    • Attachment folding feature improved #131
    • Path calculation based on calculated travel time instead of distance (still under observation, since slightly higher performance requirement)