Is there any plans to add snow missions (contracts) for Saxonia with Seasons?
Extended seasons support
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- allgemeines
- uded
Um eine umfassende Hilfe anbieten zu können, ist es erforderlich, uns bei Fehlern oder Problemen immer die komplette Log zur Verfügung zu stellen.
Wir sind immer bemüht Euch zu helfen, aber keiner von uns kann hellsehen. Die Log beinhaltet Informationen über Euer System, den aktuell genutzten Patch und Eure verwendeten Mods. Fehler werden darin aufgelistet und können uns bei der Beseitigung derselbigen helfen.
Bitte auch angeben, in welchem Level Ihr spielt und ob SP oder MP.
Ohne Log kein Support!!!
Wir sind immer bemüht Euch zu helfen, aber keiner von uns kann hellsehen. Die Log beinhaltet Informationen über Euer System, den aktuell genutzten Patch und Eure verwendeten Mods. Fehler werden darin aufgelistet und können uns bei der Beseitigung derselbigen helfen.
Bitte auch angeben, in welchem Level Ihr spielt und ob SP oder MP.
Ohne Log kein Support!!!
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I don't know of such missions. There is a snow mask in Saxonia, we don't do more.
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That's a pity. Latest release of Seasons, version 1.1.0, added snow contracts. This is pretty cool as you can grab a mission to remove snow from some areas and make some winter money. Also it makes winter a bit less slow season for the game. For all realism-oriented players I would like to vote for that! Shouldn't be that complicated to add to the map, but I won't bet my head on it.
Some more info you can find in Seasons Git repository and way more on their Slack, like:
Code
Alles anzeigen# Snow missions ## Create in the map - Create a new transform group named 'seasonsContracts' or alike. - In there, create another transform group. This will be the first mission. You can name it 'snow1' for example, or 'snowBakery' - This group needs 3 more transform groups. You can name them 'clearArea', 'dropArea' and 'sign'. - The clearArea is areas just like the foliageAreas/clearAreas in the placeables. This is where snow needs to be removed by the player. - The dropArea is such area as well. This is a place where a player is able to freely dump snow. - The sign group is shown when a mission is active and can be used to add some visible border on the ground, or add some 'drop here' sign. - In the contract group, add new user attributes: - clearAreaIndex, integer: the index within this group where the clearArea is placed (likely 0) - dropAreaIndex, integer: the index within this group where the dropArea is placed (likely 1) - signIndex, integer: the index within this group where the sign is placed (likely 2) - onCreate, script callback: modOnCreate.SnowContractNode. This is for linking the transforms to the XML we will write - name, string: snow1 or snowBaker or something else. This is also for linking the transforms to the XML. - Define areas in the clearArea and dropArea groups. This is just like the placeables. 1 area inside is a TG + 2 child TGs for the opposite corners. ## Configure in the map.xml In the map.xml we will define the contract. We do this inside the <seasons> block we used for the mask already. <missions> <mission name="snow1" type="snow" rewardScale="1" npcName="NPC_11" location="Bakery parking" text="The bakery parking lot is filled with snow. Our clients can't safely get their bread and pastries. Please clear out the whole lot." farmlandId="6" /> </missions> - name has to be the name defined in the user attribute - type has to be snow - npcName can be any NPC - location is shown in the menu. It can also be an $l10n string. - same for the text. - farmlandId is optional. When it is defined and the specified farmland is owned by a player, this contract will not be offered anymore.
Also, a Salt factory would be great. Maybe production with Lime (Kalk)?
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I'm not a friend of Season myself, so I left it at the snow mask.
I've also been working on a new card for some time now, the Saxonia is more or less complete. Only updates with bug fixes are coming.
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That's a pity - it's my favorite map. There are some quirks and small issues I would love to see fixed, but have no knowledge myself on how to do that...
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To do this, you first have to write what it is about
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- Let start with a simple thing - some of the road signs are like a wall when you hit them, and some are just like a ghost and you can drive through them.
- On the left top corner of the map AutoDrive and CoursePlay go nuts because of some strange elevation issue...
- I would love to remove those grass and hay bale storage area next to fertilizer/lime/seed silos. Just an empty area so I can put some of my mods there...
- Snow missions would be awesome. But even more a non-leaking buildings would be even better - it's really annoying to see wipers and rain going through when it rains...
- A house you can sleep in... well, would be nice
And that is just top of my head.
Also, a strange thing with Saxony - after a playing for a while the save is really, really slow. I have a powerfull workhorse of a computer here, like Ryzen 3900X, 64GB of RAM and RTX2800Ti... and yet the save, after some time of playing the map, can take like 2 minutes. Each. Very slow. I am not sure if it is the map or just the game itself, but I cannot observe as bad behavior on other maps...
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OK, I learned few things and I would be happy to help out with some updates to both Saxonia and MultiMap - how can I contribute? Do you have a GitHub repo or something?
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We don't have that. Both maps are final and there will be no further updates. You can, however, adjust the maps privately for yourself at any time. The emphasis is on private.
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Well, OK. Meaning you do not allow to share my updates with the community?
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I do, but you don't get your updates
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OK, I will update localization, some miscellaneous stuff that annoyed me and share with full credits - maybe someone who plays those maps will find them usefull.
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You are not allowed to republish the map in a modified form! Please respect this decision!
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OK, then the previous message was confusing:
Well, OK. Meaning you do not allow to share my updates with the community?
I do, but you don't get your updates
I do would suggest that I can republish those changes as you do not mind me to share them.
OK, fine - I will keep them to myself then.